I personally really like dice rolling in summoner wars, as it means you never know for certain the outcome of the attack, and you always have to prepare a contingency plan. (The Phoenix elves in Summoner Wars are a glass cannon faction all about circumventing the rolls of dice.) In both games it is in fact possible to get completely screwed over by successive turns of lousy luck. Summoner Uses Dice to roll for hit confirm, and Ashes Uses dice as your resource, though there are lots of ways to manipulate dice in Ashes, not as many in Summoner Wars. If you dislike dice having a factor in combat: Go play some Euros. How deterministic do you like your dice rolling to be?
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I have a bolded TL DR answer for each section's question should anybody not wish to read the full reasoning.)
This will be a sort of compare and contrast between the two of both good qualities and bad qualities: (Update: So yeah, I kinda got carried away with this whole question answer thing. Ultimately, I prefer Summoner Wars, But I've been playing summoner Wars for 5 Years now, and ashes is pretty new with lots of room to grow, and I'm excited to see where PHG takes it in the future. People who beat me to the punch have already given you the brief summaries of how each game plays, so we can skip that. They are different games with similar flavor, and marketing/sales methods, but they both have distinct feels once they hit the table. Well I guess I'd be the first to say both. I've had the opportunity to playtest for both of these games, and I'm intimately familiar with both systems on casual and more competitive levels. Out of all the questions ever asked on this subreddit, I feel most qualified in answering this one. r/tabletopgamedesign - Designer's subreddit.r/boardgameexchange - selling/buying/trading games.
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